Last time, when talking about pie charts and skill training, I got hungry. Had to take a little time out to aggro some banana cream pie of my own. Additionally, it made the post length somewhat less epic in length. It's all good though, so now, on to the last two toons.
COSMOS missions, and she has trained the major R&D skills, and is now training the minor skills to level 3 to talk to the R&D agent. She's one of the 3 initial R&D toons and also has salvage skills to help out when running missions. Once the science skills are up to minimum, she'll head for a hulk and then start the process of bringing the core skills up, the way the other toons did. She'll get a healthy dose of combat skills to complete her ability to mine, and then, we'll see what the plan will be, but that will be at least a couple months down the road.
As mentioned, all the toons can salvage, as I have this ADHD thing with leaving wrecks=cash=loot=cash, so any boat except for the main pew pew ship has at least a salvager, if not a salvager and a tractor beam on it. All the toons are all trained to PI 4, so with the recent PI and POCO changes, the prices have apparently gone up and there might be some extra cash from PI now too. As time marches on, I'll be able to mount a 4 hulk, 1 Orca, 1 Iteron 5/hulk mining fleet, which should be some fairly healthy ore, for high, null or WH space action. My main can run L4 missions with Carthum, so he's fleeted up with the other two newest toons to accelerate their climb to L4, which should happen before their science skills are done. Then, with 3 Lvl 4 research agents going, I can fleet up the other toons to accelerate their rep to L4 in preparation for their R&D as well. My main has high enough rep already to set up a POS in high sec now, sweet, but there are a lot of manufacturing skills to be initially trained, and POs setup and management, as well as the corp and permissions, are still a big unknown for me. Still making good isk, managing the toons, and lots of interesting things to explore yet, so I can level up some more mission/COSMOS/Incursion related skills before worrying about more grandiose things.
The Point? Plans are a good thing to have, and if you can stick to it and endure the long haul, it's very satisfying to finally reach major plateaus and goals. :D